「人民越來越窮」:伊朗經濟困境如何改變民眾生活

· · 来源:it资讯

Uniform regions (solid backgrounds, smooth gradients) get stored as large blocks. Detailed regions (edges, textures) get subdivided into smaller blocks. You end up with a compressed representation that preserves detail where it exists and simplifies where it can.

The fun and well-photographed interview in Softalk in 1983 starts like this:

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携程的变与不变

Rendering a character as a lower block and then as an upper block gives you two “frames” of motion within the same character and looks much smoother.

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